As any prominent prize-giving event nears, there’s always an outcry to include of new categories to acknowledge underappreciated efforts and satisfy the hearts of followers with niche passions.
Another commentator made the case advocating for terror-themed awards. That would rule. Equally deserving are board games, representing someone's personal cause. Yet I need to apologize in advance when I prioritize just as with other single-minded supporters, there's a strong justification backing this proposal stands as crucial and significant. Here's the proposal: We need a classification for brain-teasing titles.
Categorizing Game Types
Categorizing art by genre is not a science; it’s very subjective, and typically generate discussions resulting in unclear classifications. This explains why film award organizations avoid this approach. But it is an unavoidable compromise for the industry of video games, that demonstrate such variety it's challenging to consider them a single creative category.
To recognize the complete range of gaming accomplishments to gain proper attention, while allowing diverse titles to receive proper recognition, genre categories are essential.
Current Gaming Award Categories
Prominent interactive entertainment events currently feature award types recognizing Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Together, these six categories actually cover a lot of ground, and you can find room for most games within them.
This doesn't apply to logic-based experiences. No suitable classification appears to accommodate them. Consider three of recent excellent titles, showing diverse approaches: structural challenges in a particular game, fast-paced pattern recognition of another game, engaging interpersonal challenges of a third title. Where could they possibly go within current classifications? Simply put, no category fits.
Recognition Challenges
There are dozens of brilliant puzzle games launched regularly lacking appropriate categories at major award shows, except when they manage to fit for categories like Handheld titles, VR/AR Game, or the intensely contested small studio competitions.
- One classic puzzle game received no recognition in any category in 2014
- Another creative title missed out that year
- Well-received sorting experience got ignored recently
- Just some puzzle games managed to sneak into niche award types
Value of Brain-Teasers
These are often compact experiences, yet the craft of the puzzle game holds tremendous importance. Iconic mobile puzzle games stand as the most-played games worldwide maintaining this status for many years.
The iconic tile-matching title rivals famous sandbox experiences claiming status as highest-selling title ever; it additionally competes as greatest title ever. Brain-teasers form essential building blocks for gaming as medium, while interacting across multiple categories.
Recommendation and Reasoning
Puzzle games wouldn’t have this problem. It would be easy to populate multiple candidates engaging, different, qualified experiences each ceremony simply — actually, with challenge, given the need to exclude many worthy titles.
Restating the point, these represent titles that otherwise have no home in important events. Brain-teaser creators operate at the hard edge interactive creation, producing among the purest expressions within interactive entertainment. Comparable to movie stunt professionals, they merit acknowledgment. Don't make them wait decades.